This week we had a workshop on how to properly set up 3 point lighting for models. This includes setting up a key, rim, and fill light. Below are two models lit up by this lighting setup and the colored light version represents the key (red), rim (blue), and fill (green).
Thursday, January 9, 2025
Monday, December 2, 2024
Common Art Week 14 - "A" Stage
This final week for the A Stage was less about creating new things, but refining what was already done. I focused on making sure Medusa does not teleport when she gets to the stairs and making sure the hands look good in game and that the index matches the rest of the hand. I also did some testing with trying to set up a blueprint so that the hands could block Medusa's gaze. Unfortunately, this could not be done because the hands would disappear whenever the blueprint was edited. I also got the new textures in game.
Thursday, November 14, 2024
Common Art Week 11 - "B" Stage
This week my focus was giving Medusa a slithering animation and implementing it into engine. That task was completed using the rig from last week. There were some time issues that occurred this week that prevented the new Medusa from being completed with enough time for me to rig, weight paint, and retarget the animations. Hopefully for next week, I can show the new rig. I also fixed an issue with the hand grasp where the fingers moved too much and it made people uncomfortable.
By using world position, I tracked where the BP_MedusaGaze was and moved her if she was not at the correct location. I then sent that value to the ABP_Medusa and transitioned her animation to her idle state with the hit animation.
Wednesday, November 13, 2024
Punk Rock Exorcist - Art Style Guide - VFX
Most of the VFX come from Ramona’s music attacks. There are two main things to focus on: how the attack looks and how it looks to be hit. Enemies will receive “hitmarkers” when they are hit with a music attack. The music attack should also change color.
Punk Rock Exorcist - Art Style Guide - Animation
Ramona should have a bit of confidence in her walk, she IS the only one who can defeat Jemorgan.
While playing her guitar, she should be having fun. This is what she does in her free time, but now its for a different type of audience (demons). She knows what she is doing when playing.
Thursday, November 7, 2024
Common Art Week 11 - "C" Stage
This week was hell for me. If you have a choice to try and weight paint medusa and her snakes, I HIGHLY recommend against it. That is what I did this week. I rigged and animated 6 idle poses for a higher resolution hand than before, and rigged and animated Medusa herself and gave her a 200 frame idle animation and a 100 frame reaction animation for when she gets hit.
I also set up the hands so they work properly in game.
Monday, November 4, 2024
Common Art Week 10 - "D" Stage
This week I was very disappointed in myself. I did not get done what needed to be done. I was unaware that the character models had to be animated in this stage. I also had a medical emergency happen on Thursday night which prevented me from creating a blog post.
Below are the new hands that are rigged and painted. Due to the medical emergency, they are not in game yet. That is a task for this week.
Gods of War Check-In 6: The Final Push
This final sprint was the last push for the project. My goal was optimizing the rock wall even more, making the rocks bigger, and rigging t...




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