This week we had a workshop on how to properly set up 3 point lighting for models. This includes setting up a key, rim, and fill light. Below are two models lit up by this lighting setup and the colored light version represents the key (red), rim (blue), and fill (green).
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Gods of War Check-In 3: Grass, grass, and more grass
This sprint was focused on improving the PCG system to make the spawning of the ferns more natural. Also this is the sprint where I added t...

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The first Cohort 21 assignment of the fall. The goal was to create either a 2D or 3D sprite using both Unreal and Maya. Professor Nick ...
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I hate tedium. Nothing kills creativity faster than getting stuck doing the same repetitive tasks over and over. As a tech artist, my goal i...
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This week we had to make a composition using the cine camera, megascans, and an HDRI. I decided to do a desert-bazaar. I tried to keep the ...
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