This week I was tasked with making another PCG system. This time it was for rock walls in order to help raise the temple to a higher elevation. The wall was to block the landscape from just raising up and instead provide visual interest. I used Houdini in order to generate 11 different rocks and then put them into Unreal. The parameters for this wall include density, height, minimum size, and maximum size.
Full PCG Blueprint
Example of Houdini Rock
Rock Wall in Context
In case video doesn't work: https://youtu.be/KahOivg1JR8
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