Wednesday, July 2, 2025

Gods of War Check-In 4: This Stuff Rocks!

 This week I was tasked with making another PCG system. This time it was for rock walls in order to help raise the temple to a higher elevation. The wall was to block the landscape from just raising up and instead provide visual interest. I used Houdini in order to generate 11 different rocks and then put them into Unreal. The parameters for this wall include density, height, minimum size, and maximum size.


Full PCG Blueprint

Example of Houdini Rock

Rock Wall in Context





In case video doesn't work: https://youtu.be/KahOivg1JR8

No comments:

Post a Comment

Gods of War Check-In 6: The Final Push

 This final sprint was the last push for the project. My goal was optimizing the rock wall even more, making the rocks bigger, and rigging t...