This final sprint was the last push for the project. My goal was optimizing the rock wall even more, making the rocks bigger, and rigging the dragon character. I made the rig for the dragon do what it needed to: be posed. Nothing too complicated, just a basic IK setup so he can be posed. For the rock wall, I optimized the code a bit so rocks don't spawn on top of each other any more. After talking with Nick, we decided that the small and big rocks looks better than the medium and big rocks together. So we kept it that way.
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Gods of War Check-In 6: The Final Push
This final sprint was the last push for the project. My goal was optimizing the rock wall even more, making the rocks bigger, and rigging t...
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This sprint was all about polish. My main two goals were to implement the feedback given to me about the rock wall and create a more divers...
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This final sprint was the last push for the project. My goal was optimizing the rock wall even more, making the rocks bigger, and rigging t...
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This week we were tasked with creating a room for the player to be in during the game. The limits were that the maximum space for the playe...



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