This final sprint was the last push for the project. My goal was optimizing the rock wall even more, making the rocks bigger, and rigging the dragon character. I made the rig for the dragon do what it needed to: be posed. Nothing too complicated, just a basic IK setup so he can be posed. For the rock wall, I optimized the code a bit so rocks don't spawn on top of each other any more. After talking with Nick, we decided that the small and big rocks looks better than the medium and big rocks together. So we kept it that way.
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Gods of War Check-In 6: The Final Push
This final sprint was the last push for the project. My goal was optimizing the rock wall even more, making the rocks bigger, and rigging t...
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This sprint was all about polish. My main two goals were to implement the feedback given to me about the rock wall and create a more divers...
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Unbeknownst to me, we needed to do both the 2D AND 3D pixel art. After some consideration of different characters to model in the pixel...
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This final week for the A Stage was less about creating new things, but refining what was already done. I focused on making sure Medusa doe...



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