This final week for the A Stage was less about creating new things, but refining what was already done. I focused on making sure Medusa does not teleport when she gets to the stairs and making sure the hands look good in game and that the index matches the rest of the hand. I also did some testing with trying to set up a blueprint so that the hands could block Medusa's gaze. Unfortunately, this could not be done because the hands would disappear whenever the blueprint was edited. I also got the new textures in game.
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Gods of War Check-In 6: The Final Push
This final sprint was the last push for the project. My goal was optimizing the rock wall even more, making the rocks bigger, and rigging t...

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This week I was tasked with making another PCG system. This time it was for rock walls in order to help raise the temple to a higher elevat...
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This sprint was all about polish. My main two goals were to implement the feedback given to me about the rock wall and create a more divers...
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The first Cohort 21 assignment of the fall. The goal was to create either a 2D or 3D sprite using both Unreal and Maya. Professor Nick ...
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