This final week for the A Stage was less about creating new things, but refining what was already done. I focused on making sure Medusa does not teleport when she gets to the stairs and making sure the hands look good in game and that the index matches the rest of the hand. I also did some testing with trying to set up a blueprint so that the hands could block Medusa's gaze. Unfortunately, this could not be done because the hands would disappear whenever the blueprint was edited. I also got the new textures in game.
Subscribe to:
Post Comments (Atom)
Common Art II - Week 2 - HDRI
This week we had to make a composition using the cine camera, megascans, and an HDRI. I decided to do a desert-bazaar. I tried to keep the ...
-
The first Cohort 21 assignment of the fall. The goal was to create either a 2D or 3D sprite using both Unreal and Maya. Professor Nick ...
-
This week we had to make stickers based on the chosen drawings from the previous 6 weeks. I chose my Alice from the Color and Lighting week...
-
This week we were tasked with creating a head in ZBrush with eyes, nose, ears, and mouth. When I heard about this project I 100% wanted to m...
No comments:
Post a Comment