This week my focus was giving Medusa a slithering animation and implementing it into engine. That task was completed using the rig from last week. There were some time issues that occurred this week that prevented the new Medusa from being completed with enough time for me to rig, weight paint, and retarget the animations. Hopefully for next week, I can show the new rig. I also fixed an issue with the hand grasp where the fingers moved too much and it made people uncomfortable.
By using world position, I tracked where the BP_MedusaGaze was and moved her if she was not at the correct location. I then sent that value to the ABP_Medusa and transitioned her animation to her idle state with the hit animation.
Thursday, November 14, 2024
Common Art Week 11 - "B" Stage
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