The first Cohort 21 assignment of the fall. The goal was to create either a 2D or 3D sprite using both Unreal and Maya. Professor Nick showed us an example of a Super Mario 2D pixel art and a small spaceship 3D pixel block scene.
The 3D scene interested me much more than the 2D one so I began pursuing. I was almost immediately set on the idea of a giant pixel mushroom in a Minecraft-like style.
Not going to lie, I was unaware that I was meant to take progress shots as I was working on this piece. I almost lost the entire thing when I deleted the blueprint by accident (DON'T DO THAT FYI). I was luckily able to find it in the OneDrive recycling bin.
Anyways, here's the finished product (along with a GIF). (Also I don't know how to write blogs)
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