Saturday, August 24, 2024

Project 1 (Part 2) 3D/2D Sprite in UE5 and Maya

    Unbeknownst to me, we needed to do both the 2D AND 3D pixel art. After some consideration of different characters to model in the pixel-style, I decided on one of my favorite Pokemon, Chandelure. Below is the pixel sprite used for it in Pokemon Black/White and Black 2/White 2.

    Making Chandelure was NOT easy. It's sprite is 96x96, which means that in order to create a texture plane to work on, I needed to create a 9600x9600 plane with 96 horizontal and vertical divisions. Once that was created, I began to place down each and every block. There are about 1400 individual pixels in this one sprite. I started with the body, then went to the arms, flames, crown and finally the head. Unlit, the sprite looks like this:



    To differentiate the parts of the body and the flames, I made certain materials emissive (to give off light). These areas included the flames, eyes, and the fire within the body.

    After adding a bit of light, I present to you: Pixel Chandelure.





    In total, 14 different materials were used to create this pixel art (most of them being instances). The M_Chandelure was used for guiding placement of each pixel. 


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