Most of the VFX come from Ramona’s music attacks. There are two main things to focus on: how the attack looks and how it looks to be hit. Enemies will receive “hitmarkers” when they are hit with a music attack. The music attack should also change color.
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Gods of War Check-In 6: The Final Push
This final sprint was the last push for the project. My goal was optimizing the rock wall even more, making the rocks bigger, and rigging t...

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This sprint was all about polish. My main two goals were to implement the feedback given to me about the rock wall and create a more divers...
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This week I was tasked with making another PCG system. This time it was for rock walls in order to help raise the temple to a higher elevat...
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This final sprint was the last push for the project. My goal was optimizing the rock wall even more, making the rocks bigger, and rigging t...
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