Most of the VFX come from Ramona’s music attacks. There are two main things to focus on: how the attack looks and how it looks to be hit. Enemies will receive “hitmarkers” when they are hit with a music attack. The music attack should also change color.
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Gods of War Check-In 6: The Final Push
This final sprint was the last push for the project. My goal was optimizing the rock wall even more, making the rocks bigger, and rigging t...
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This sprint was all about polish. My main two goals were to implement the feedback given to me about the rock wall and create a more divers...
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This week we were given a list of references to base our model off of to make a chest, barrel, or crate. I chose to do a chest. I somewhat ...
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Unbeknownst to me, we needed to do both the 2D AND 3D pixel art. After some consideration of different characters to model in the pixel...




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