This week we had to light an asset pack given to us using references. I decided to do a underground safehouse with a horror twist.
Friday, January 31, 2025
Common Art II - Week 4 - Asset Pack Lighting
This week we had to light an asset pack given to us using references. I decided to do a underground safehouse with a horror twist.
Monday, January 27, 2025
Common Art II - Week 3 - Custom Subject
This week we had to do 2 lighting setups. I decided to do a cave with the minecart as the main subject.
Saturday, January 18, 2025
Common Art II - Week 2 - HDRI
This week we had to make a composition using the cine camera, megascans, and an HDRI. I decided to do a desert-bazaar. I tried to keep the colors very warm toned and kept focus on the goods that were being sold and the stalls they were at. I used a quixel pack for the assets.
Thursday, January 9, 2025
Common Art II - Week 1 - 3 Point Lighting
This week we had a workshop on how to properly set up 3 point lighting for models. This includes setting up a key, rim, and fill light. Below are two models lit up by this lighting setup and the colored light version represents the key (red), rim (blue), and fill (green).
Gods of War Check-In 6: The Final Push
This final sprint was the last push for the project. My goal was optimizing the rock wall even more, making the rocks bigger, and rigging t...

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This sprint was all about polish. My main two goals were to implement the feedback given to me about the rock wall and create a more divers...
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This week I was tasked with making another PCG system. This time it was for rock walls in order to help raise the temple to a higher elevat...
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This final sprint was the last push for the project. My goal was optimizing the rock wall even more, making the rocks bigger, and rigging t...