This week we had to light an asset pack given to us using references. I decided to do a underground safehouse with a horror twist.
Friday, January 31, 2025
Common Art II - Week 4 - Asset Pack Lighting
This week we had to light an asset pack given to us using references. I decided to do a underground safehouse with a horror twist.
Monday, January 27, 2025
Common Art II - Week 3 - Custom Subject
This week we had to do 2 lighting setups. I decided to do a cave with the minecart as the main subject.
Saturday, January 18, 2025
Common Art II - Week 2 - HDRI
This week we had to make a composition using the cine camera, megascans, and an HDRI. I decided to do a desert-bazaar. I tried to keep the colors very warm toned and kept focus on the goods that were being sold and the stalls they were at. I used a quixel pack for the assets.
Thursday, January 9, 2025
Common Art II - Week 1 - 3 Point Lighting
This week we had a workshop on how to properly set up 3 point lighting for models. This includes setting up a key, rim, and fill light. Below are two models lit up by this lighting setup and the colored light version represents the key (red), rim (blue), and fill (green).
Gods of War Check-In 3: Grass, grass, and more grass
This sprint was focused on improving the PCG system to make the spawning of the ferns more natural. Also this is the sprint where I added t...

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The first Cohort 21 assignment of the fall. The goal was to create either a 2D or 3D sprite using both Unreal and Maya. Professor Nick ...
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I hate tedium. Nothing kills creativity faster than getting stuck doing the same repetitive tasks over and over. As a tech artist, my goal i...
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This week we had to make a composition using the cine camera, megascans, and an HDRI. I decided to do a desert-bazaar. I tried to keep the ...