Monday, December 2, 2024

Common Art Week 14 - "A" Stage

 This final week for the A Stage was less about creating new things, but refining what was already done. I focused on making sure Medusa does not teleport when she gets to the stairs and making sure the hands look good in game and that the index matches the rest of the hand. I also did some testing with trying to set up a blueprint so that the hands could block Medusa's gaze. Unfortunately, this could not be done because the hands would disappear whenever the blueprint was edited. I also got the new textures in game.


Gods of War Check-In 3: Grass, grass, and more grass

 This sprint was focused on improving the PCG system to make the spawning of the ferns more natural. Also this is the sprint where I added t...