Thursday, October 24, 2024

Common Art Week 09 - "F" Stage


 This week we began implementing things into our VR game. I was moved from the Alice team into the Medusa team. I was in charge of making the idle animations for the hands as well as rigging the new hand. At 11, the hands I was rigging did not work when implementing. I will be working to try to fix this over the next week. Since the hands we created are still very human-like. I edited the original Manny hands a little bit and changed the material in order to administer a temporary fix.

I also had to make a thematic pose and I thought that Perseus would give a bit of an "f you" to Medusa, so his pose is the Bird.







































Monday, October 7, 2024

Common Art Week 07 - Lets make it stick

 This week we had to make stickers based on the chosen drawings from the previous 6 weeks. I chose my Alice from the Color and Lighting week.
























Sunday, October 6, 2024

Week 07 - High Res Texture Paint

 This week we had to use the high poly mesh from last week and bake it onto the previous low-res mesh. I decided to stick to the metal theme with some base red for the body. Also, the crystals are emissive.

















Thursday, October 3, 2024

Common Art Week 06 - Use of Composition

 This week we were tasked with creating a room for the player to be in during the game. The limits were that the maximum space for the player is 10ftx10ft. Also, the shot has to be in a specific composition. I decided to go for the triangle composition.






























































































Common Art II - Week 2 - HDRI

 This week we had to make a composition using the cine camera, megascans, and an HDRI. I decided to do a desert-bazaar. I tried to keep the ...