This week we were tasked with creating a room for the player to be in during the game. The limits were that the maximum space for the player is 10ftx10ft. Also, the shot has to be in a specific composition. I decided to go for the triangle composition.
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Gods of War Check-In 6: The Final Push
This final sprint was the last push for the project. My goal was optimizing the rock wall even more, making the rocks bigger, and rigging t...
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This sprint was all about polish. My main two goals were to implement the feedback given to me about the rock wall and create a more divers...
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Unbeknownst to me, we needed to do both the 2D AND 3D pixel art. After some consideration of different characters to model in the pixel...
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This final week for the A Stage was less about creating new things, but refining what was already done. I focused on making sure Medusa doe...









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