Monday, September 30, 2024

Wednesday, September 25, 2024

Common Art Week 05 - Use of Perspective

 This week I had to create a prop for our Alice in Wonderland game. The prop had to be shown in 3 perspectives: 1, 2. and 3-point. I decided to do the watch, one of the rabbits most notable items. Below is the complete render pass, as well as all of the other passes.

















































































Monday, September 23, 2024

Week 05 - Chest Proxy and Game Model

 This week we were given a list of references to base our model off of to make a chest, barrel, or crate. I chose to do a chest. I somewhat regret my decision because I was not able to work on the assignment over the weekend so this piece seems to be at a lower quality than what I normally produce. However, I still put my mind to it and tried my best to get an accurate chest somewhat based on the image.



















Thursday, September 19, 2024

Common Art Week 04 - Basic Lighting

 This week we were given the task of coloring the chosen value concepts from last week. I created a killer Alice and a very grey rabbit hand.











































Monday, September 16, 2024

Week 04 - ZBrush Hammer

 This week we were given the task of making a hammer in ZBrush using reference images. I chose the Harley Quinn-esque one thinking it would be a challenge. I was right. In the end, I had about 28 million polygons on the hammer. I added scrapes and dents to apply a used-look to it. My favorite part was trying to make the cloth on the handle. 














Thursday, September 12, 2024

Common Art Week 03 - Use of Value and Contrast

 This week our group was tasked with creating detail drawings of the chosen silhouettes from last week using grayscale value and contrast. I decided to go a more Ori-based route and try to go for a less-human look.































































































































































Saturday, September 7, 2024

Week 03 - Simple ZBrush Head Project

This week we were tasked with creating a head in ZBrush with eyes, nose, ears, and mouth. When I heard about this project I 100% wanted to make a "Handsome Squidward" from Spongebob but in 3D. I think it turned out the best it could, since 2D animation doesn't have to have any realistic proportions. The thing I struggled the most with was the mouth for sure. Since Handsome Squidward has such a small mouth, it was difficult to get lips to actually show. Here's the final product and references:
























Also I had to add my own ears because Squidward does not have any.


Thursday, September 5, 2024

Common Art Week 02 - Use of Silhouettes

This week. for Common Art, we were tasked with creating 2D silhouettes based on the chosen models from last week. Mishal and Katie's designs were chosen for both the models and the hands. Taking elements from both, I created 8 Alice silhouettes and 8 Rabbit hand silhouettes. Using the marker brush really helped me create the shapes I needed to do.  



























Here are the different refs I used.


































Finally, I submitted the photoshop file and pngs to Perforce to keep it in the cloud.



Monday, September 2, 2024

Week 02 - Minecraft Level


This week our Cohort was tasked with creating a "Minecraft" level in UE5 using basic shapes and our own textures. I decided to create a cave with a furnace and flowing lava as light sources.

All the textures are 16x16. The plant textures are placed on a plane and have 2 types of opacity.


















Common Art II - Week 2 - HDRI

 This week we had to make a composition using the cine camera, megascans, and an HDRI. I decided to do a desert-bazaar. I tried to keep the ...