This week we were given the task of making a hammer in ZBrush using reference images. I chose the Harley Quinn-esque one thinking it would be a challenge. I was right. In the end, I had about 28 million polygons on the hammer. I added scrapes and dents to apply a used-look to it. My favorite part was trying to make the cloth on the handle.
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Gods of War Check-In 6: The Final Push
This final sprint was the last push for the project. My goal was optimizing the rock wall even more, making the rocks bigger, and rigging t...

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This week I was tasked with making another PCG system. This time it was for rock walls in order to help raise the temple to a higher elevat...
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This sprint was all about polish. My main two goals were to implement the feedback given to me about the rock wall and create a more divers...
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The first Cohort 21 assignment of the fall. The goal was to create either a 2D or 3D sprite using both Unreal and Maya. Professor Nick ...
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