This week we were given the task of making a hammer in ZBrush using reference images. I chose the Harley Quinn-esque one thinking it would be a challenge. I was right. In the end, I had about 28 million polygons on the hammer. I added scrapes and dents to apply a used-look to it. My favorite part was trying to make the cloth on the handle.
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Common Art II - Week 2 - HDRI
This week we had to make a composition using the cine camera, megascans, and an HDRI. I decided to do a desert-bazaar. I tried to keep the ...
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The first Cohort 21 assignment of the fall. The goal was to create either a 2D or 3D sprite using both Unreal and Maya. Professor Nick ...
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This week we had to make stickers based on the chosen drawings from the previous 6 weeks. I chose my Alice from the Color and Lighting week...
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This week we were tasked with creating a head in ZBrush with eyes, nose, ears, and mouth. When I heard about this project I 100% wanted to m...
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