This week I had to create a prop for our Alice in Wonderland game. The prop had to be shown in 3 perspectives: 1, 2. and 3-point. I decided to do the watch, one of the rabbits most notable items. Below is the complete render pass, as well as all of the other passes.
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Gods of War Check-In 6: The Final Push
This final sprint was the last push for the project. My goal was optimizing the rock wall even more, making the rocks bigger, and rigging t...

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This week I was tasked with making another PCG system. This time it was for rock walls in order to help raise the temple to a higher elevat...
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This sprint was all about polish. My main two goals were to implement the feedback given to me about the rock wall and create a more divers...
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The first Cohort 21 assignment of the fall. The goal was to create either a 2D or 3D sprite using both Unreal and Maya. Professor Nick ...
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