I hate tedium. Nothing
kills creativity faster than getting stuck doing the same repetitive tasks over
and over. As a tech artist, my goal is to build tools that cut out the busywork
so artists can focus on what really matters—making cool shit. If I can make a
workflow faster, smoother, or just less of a headache, then I’m doing my job
right.
I’m all about efficiency and problem-solving.
Whether it’s automating a tedious process, fixing a frustrating pipeline issue,
or making a one-click tool that saves hours of work, I love finding ways to
speed things up. There’s nothing better than hearing an artist say, “Wait,
that’s it? That was so much faster!”
For me, tech art is about making things feel
effortless. I don’t just want to build tools—I want to make them intuitive,
seamless, and actually enjoyable to use. The best tools are the ones you don’t
even think about because they just work. If I can take something that used to be
frustrating and turn it into something artists barely notice, then I know I’ve
done my job right.
At the end of the day, I just want to help people
create without tech getting in the way. No more clunky workflows, no more
wasted time—just smoother, faster, better ways to bring ideas to life. Let’s
make cool shit, and let’s make it fast.