Thursday, August 29, 2024

Common Art Week 01 - Use of Basic Shapes

 For this project, we were split up into 4 groups of 5, with each group getting a different theme. My group's theme was "Alice in Wonderland" and we chose the art style of "Ori and the Blind Forest".

We had to blockout the hands of the player character for a VR game and an interactable character. The idea with the blockout is that the player is the rabbit and the interactable character is Alice.








Saturday, August 24, 2024

Project 1 (Part 2) 3D/2D Sprite in UE5 and Maya

    Unbeknownst to me, we needed to do both the 2D AND 3D pixel art. After some consideration of different characters to model in the pixel-style, I decided on one of my favorite Pokemon, Chandelure. Below is the pixel sprite used for it in Pokemon Black/White and Black 2/White 2.

    Making Chandelure was NOT easy. It's sprite is 96x96, which means that in order to create a texture plane to work on, I needed to create a 9600x9600 plane with 96 horizontal and vertical divisions. Once that was created, I began to place down each and every block. There are about 1400 individual pixels in this one sprite. I started with the body, then went to the arms, flames, crown and finally the head. Unlit, the sprite looks like this:



    To differentiate the parts of the body and the flames, I made certain materials emissive (to give off light). These areas included the flames, eyes, and the fire within the body.

    After adding a bit of light, I present to you: Pixel Chandelure.





    In total, 14 different materials were used to create this pixel art (most of them being instances). The M_Chandelure was used for guiding placement of each pixel. 


Wednesday, August 21, 2024

Project 1: 2D/3D Sprite in UE5 and Maya


    
The first Cohort 21 assignment of the fall. The goal was to create either a 2D or 3D sprite using both Unreal and Maya. Professor Nick showed us an example of a Super Mario 2D pixel art and a small spaceship 3D pixel block scene.

    The 3D scene interested me much more than the 2D one so I began pursuing. I was almost immediately set on the idea of a giant pixel mushroom in a Minecraft-like style. 

    Not going to lie, I was unaware that I was meant to take progress shots as I was working on this piece. I almost lost the entire thing when I deleted the blueprint by accident (DON'T DO THAT FYI). I was luckily able to find it in the OneDrive recycling bin.

Anyways, here's the finished product (along with a GIF). (Also I don't know how to write blogs)




(Give the GIF a few seconds to load)


Common Art II - Week 2 - HDRI

 This week we had to make a composition using the cine camera, megascans, and an HDRI. I decided to do a desert-bazaar. I tried to keep the ...